Anything not Star Citizen
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So I stumbled upon this game from one of Scott Manley's recommendations. It's positive to negative review ratio is 7 to 1.
Game Website: http://driftergame.com/
Synopsis: Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself.
Think of it as a mini/indie Elite Dangerous.
This is a list of the large-scale features currently implemented in Drifter
20,000 star system galaxy
Mining & Ore Processing
13 player-controllable ships
An assortment of ship equipment, allowing customization
Basic NPCs & ship to ship combat
What's Planned for 1.0
This is a list of features that we are working on adding to the game before it hits 1.0. Some descriptions are intentionally vague as to not completely spoil the mystery they represent. Also a number of these features are already in-progress but are not ready to be added to the game yet.
3-7 more ship hulls
More ship equipment
Additional procedural missions
Material Synthesis (ie. crafting)
Exploration elements (artifacts, anomalies, derelict ships, etc.)
Procedurally generated planet textures
NPC interaction via. ship-to-ship communication
Multiple NPC factions with different territories
A reputation system which influence the attitude of members of NPC factions towards the player
Customizable pilots with skills/attributes
"Special" NPCs which provide unique services such as space-borne shops or rare missions
The UI will also be gradually overhauled (already in progress!) on the way to 1.0 to improve its look and functionality
Potential Future Additions
This is a list of features that we would really like to see in the game at some point. Because we want to get other core features done first and because we're not sure how long they may take to implement, these features are likely not going to be available until after Drifter 1.0 is released.
Planetary landings & exploration
Player-assembled space structures - ie. build your own space station
Permadeath mode - one-off procedural space adventures where if you die, the game ends with no possibility of recovery
Customizable paint schemes or decals for ships
Player-controlled capital sized ships (the focus has always been on smaller, more "personal", craft)
Player mods and workshop support
Looks like it might be interesting.
Don't you ever tame your demons, but always keep them on a leash.
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